
Major Trant
CTRL-Q Iron Oxide.
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Posted - 2014.04.17 11:55:00 -
[1] - Quote
Please read the mission text carefully, the mission description adds flavor but when you drill down to it, the mission objective is often a lot simpler that you initially assume.
It has been a while since I did the rookie missions and things might have changed, but back then there was no mission that required you to go searching for asteroids and mining them in the public system belts.
If you were ever required to mine something you got a bookmark to a specific mission location where you would find the asteroids you needed. No other player could have got to that location before you and all you needed was 2 or 3 minutes to get the required ore.
There was one or more missions that required you to deliver regular ore or minerals to the agent. Invariably you can buy these off the market in the same station and deliver them immediately. That is in no way cheating, the agent doesn't care how you got the goods, in fact I'd say that is part of the sandbox learning process. Get used to looking for alternative ways to complete your objectives and pick the one that is most convenient / fun for you.
A similar situation exists with the manufacturing tutorials. Some give you a BPC and ask you to deliver the built item. Some of those BPCs are for Civilian items (a shuttle I think) which you cannot buy off the market and thus have to manufacture. Others are for ships or items you already possess (a venture I think is one) and the manufacturing time exceeds the mission bonus time. Assuming you haven't rigged it, repackage the one you already have and hand it over or buy one off the market. Keep the BPC until you need another Venture for yourself. Remember you are going to be moving away from the starter system shortly and a venture BPC is a lot easier to transport than a venture.
The advanced combat tutorial are another where you can save yourself a lot of Isk if you read the mission carefully and do only what is asked.
Two of those missions require you to lose ships. The first requires you to fly a supplied ship to a location where it blows up destroying the target. There is no requirement to fit any modules to this ship, so don't and make sure you insure it first.
The second mission requires you to enter a deadspace room and fight to the death killing at least one of your enemies, which means of course you do actually have to fit up your ship this time. You enter and there is one easy NPC and when you kill him a fleet spawns and kills you. Simple right? But there is nothing stopping you warping out, reshipping into a cheaper ship, even a noob ship and completing the second objective (dying) in that.
Read the mission text and do only what you have to. CTRL-Q - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: CTRL-Q |